Elemental Defense |
Enemy's strengths and weaknesses against all 8 elements: Fire, Ice,
Thunder, Water, Earth, Poison, Wind and Holy. The values are: 0 =
No effect (attack causes no damage), 1 = Normal (attack causes normal damage),
1.5 = Weak (attack causes 50% more damage than normal), 2 = Very weak (attack
causes double damage), -1 = Absorbs (attack causes no damage; enemy healed
by attack) |
Status Defense |
Determines if a status attack will have an effect on the enemy: Death,
Poison, Petrify, Blind, Silence, Berserk, Zombie, Sleep, Haste, Slow, Stop,
Regen, Reflect, Slow Death, Slow Petrify, Float, Confuse, Drain, Blow Away
and Percentage. The values are: X = Status attack has no effect on
enemy, 0 ~ 100% = Indicates the percentage change that the status attack
will affect the enemy. Note that this percentage can be altered by
the casting character's magic ability or the number of the status effect
that is junctioned. |