Siren
Quezacotl
Shiva
Ifrit
Siren
Brothers
Diablos
Carbuncle
Leviathan
Pandemona
Cerberus
Alexander
Doomtrain
Bahamut
Jumbo Cactuar
Tonberry King
Eden
About Siren
Found At: You must draw Siren during the Boss fight with Elvoret on top of the Dollet Communications Tower.
GF's Attack: Silent Voice
Useful Abilities: By far one of Siren's best abilities is the Move-Find ability.  ith this ability, you can see hidden Save Points and Draw Points as you explore the various location.  However, Draw Points on the World Map will remain invisible even if Move-Find is equipped.  Without it, you'll have to rely on maps or just plain guesswork.  Treatment is another great ability.  With this ability you can instanly cure almost any type of abnormal status effect.  Siren is also one of the few GFs with the ST-Atk-J and ST-Def-Jx2 abilities.  These abilities enable you to Junction magic that causes or defends against abnormal status effects with your attack and defense.  When used properly, these abilities are extremely helpful and powerful throughout the entire game.
Elemental:
None (casts Silence)
Starting Level:
3
Starting HP:
391
Siren's Vital Statistics
Level
HP
Atk. Power
3
391
223
10
724
393
20
1206
634
30
1696
875
40
2194
1115
50
2700
1356
60
3214
1596
70
3736
1837
80
4266
2078
90
4804
2318
100
5350
2559
Siren's Ability List
Ability 
AP Needed
Leads To
Mag-J
Learned
N/A
ST-Atk-J
Learned
N/A
ST-Def-J
Learned
N/A
ST-Def-Jx2
130
N/A
Magic
Learned
N/A
GF
Learned
N/A
Draw
Learned
N/A
Item
Learned
N/A
Treatment
100
(Gained at LV 12)
Mag+20%
60
Mag+40%
Mag+40%
120
Mag Bonus
 
Ability
AP Needed
Leads To
Mag Bonus
100
N/A
Move-Find
40
N/A
SumMag+10%
40
SumMag+20%
SumMag+20%
70
SumMag+30%
SumMag+30%
140
N/A
GFHP+10%
40
GFHP+20%
GFHP+20%
70
N/A
Boost
10
N/A
L Mag-RF
30
N/A
ST Med-RF
30
N/A
Tool-RF
30
N/A